“I am a shield in the face of evil.”
The righteous Paladin Alistair is one of the Delvers in Dungeonfell. He was raised to lead the King’s Guard as the First Sword of the King. He’s partial to using magic to wipe out monsters, loathes the undead with a passion, and can protect his allies.
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Abilities
Divine Retribution Recover Guard
Divine Retribution
Recover
Guard
Deal 12 Damage and give 1 Nullify Healing to a Monster
Grant 2 AP to a Delver
Alistair gains 13 ARMOUR and protects an ally, redirecting all monsters attacking them to himself
1 Action Points
3 Action Point
2 Action Points
1 Turn Cooldown
0 Turn Cooldown
2 Turn Cooldown
Stats
- Support Class
- 5 Action Points
- 55 Health Points
- 55 Speed
- 11 Accuracy
- 3 Defence
Levelling
Starter Options
Extoling Attacks
Attacks now deal 10 Damage. If the target has Nullify Healing, spread the Curse to 1 additional Monster
Starter – No Cost
Team Recovery
Recover now also grants 1 AP to Alistair’s other allies
Starter – No Cost
Energetic
Alistair now regeneration 3 Action Points per turn
Starter – No Cost
Upgrade Options
Power Attack
Attacks now deal 16 damage
Available in Upgrade Tree
Explosive Guard
Whilst using Guard, removing Alistair’s Armour causes him to explode, dealing 10 damage to all Monsters
Available in Upgrade Tree
Aggressive
Alistair gains 1 Accuracy and 15 Max Health, then heals for 15 HP
Available in Upgrade Tree
Invigorating Recovery
Recover now also grants 1 Regen
Available in Upgrade Tree
Regenerative Guard
Guard now grants 10 Armour but restores 10 HP to the lowest HP Delver if the Armour is removed by an Attack
Available in Upgrade Tree
Colossal Retribution
Divine Retribution now deals 18 damage but does not apply Nullify Healing and it’s cooldown is increased to 2 turns
Available in Upgrade Tree
Divine Cleave
Divine Retribution now cleaves all Monsters for 5 Damage and 1 Nullify Healing. The AP cost and cooldown are increased to 2
Available in Upgrade Tree