“Wait a second, this isn’t the moon!”

 

Astro is one of the Delvers in Dungeonfell. Astro says that his ship crash-landed here due to the corruption, and since arriving, he has become vital for many an adventuring party. His use of strange otherworldly technology keeps heroes alive and allows him to jump impossible heights to smash down on savage monsters.

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Delvers

 

 

Abilities

 

Cure
Recover
Jetpack Charge

 

Grant 10 HP and a Cleanse to a Delver
Grant 2 AP to a Delver
Gain 35 Armour. At the start of Astro’s next turn, deal 12 Damage to all Monsters
2 Action Points
3 Action Point
4 Action Points
2 Turn Cooldown
0 Turn Cooldown
3 Turn Cooldown

 

Stats

 

 

Levelling

Starter Options

Power Attack
Attacks now deal 16 damage
Starter – No Cost
Rallying Recover
Recovery now grants 1 AP, 1 Berserk, and 1 Focused
Starter – No Cost
Quick
Astro gains 10 Speed
Starter – No Cost

 

Upgrade Options

Defensive
Astro gains 15 Max HP and 1 Defence
Available in Upgrade Tree
Hefty Attack
Astro’s Attacks now deal 2 Break Damage
Available in Upgrade Tree
Rocketeer’s Recovery
Recovery now grants 1 Team AP instead of 2 AP to a target, and has a reduced cost of 1 AP
Available in Upgrade Tree
Rapid Charge
Jetpack Charge has a reduced cost of 3 AP but deals 9 damage and grants 25 Armour
Available in Upgrade Tree
Reflective Charge
Astro now deals 5 damage when attacked whilst he has Armour from Jetpack Charge
Available in Upgrade Tree
Dual Infusion
Cure can now be used to deal 10 damage to a Monster and remove their Blessings or to restore 10 HP and Cleanse a Delver but costs an additional AP
Available in Upgrade Tree
Cured Armour
Cure now grants 10 Armour to the target
Available in Upgrade Tree