“Coming in hot!”

 

Blaze is one of the Delvers in Dungeonfell. Armed with a flaming sword and a buckler, he strikes down his enemies with powerful blows whilst defending his allies. Blaze comes from The Blasted Lands and served as part of the King’s Guard before joining the Delvers.

 

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Delvers

 

 

 

Abilities

 

Blazing Sword
Blazing Shield
Guard

 

Blaze gains FOCUSED and FLAMING STRIKE, then deals 12 damage to the target monster. His Attack action costs +1AP for the rest of his turn.
Blaze gains THORNS for 2 Turns.
Blaze gains 13 ARMOUR and protects an ally, redirecting all monsters attacking them to himself.
2 Action Points
1 Action Point
2 Action Points
3 Turn Cooldown
2 Turn Cooldown
2 Turn Cooldown

 

Stats

 

 

Levelling

Starter Options

Power Attack
Blaze’s Attack action now deals 16 damage
Starter – No Cost
Tactical Guard
Guard now replenishes 0.5 Action Points if a Monster’s attack is completely blocked
Starter – No Cost
Aggressive
Blaze gains 1 Accuracy and 1 Speed
Starter – No Cost

 

Unlockable Options

Inferno Sword
Blazing Sword now grants Blaze 2 Flaming Strike Blessings
2500 Gold + 3 Scarab
Energetic
Blaze now regeneration 3 Action Points per turn
Available in Upgrade Tree
Hefty Attack
Blaze’s Attack action now deals 2 Break Damage and costs 2 Action Points
Available in Upgrade Tree
Reflective Guard
Guard now deals damage equal to Blaze’s Armour when hit
Available in Upgrade Tree
Breaking Sword
Blazing Sword now grants 1 Sharp (+1 Break Point Damage)
Available in Upgrade Tree
Inferno Shield
Blazing Shield now applies 1 Burn to the attacking Monster when Blaze is hit but costs an increased 2 Action Points
Available in Upgrade Tree
Blazing Defence
Blazing Shield can now be cast on any Ally
Available in Upgrade Tree