“Coming in hot!”
Blaze is one of the Delvers in Dungeonfell. Armed with a flaming sword and a buckler, he strikes down his enemies with powerful blows whilst defending his allies. Blaze comes from The Blasted Lands and served as part of the King’s Guard before joining the Delvers.
Wiki Main Page
Abilities
Blazing Sword Blazing Shield Guard
Blazing Sword
Blazing Shield
Guard
Blaze gains FOCUSED and FLAMING STRIKE, then deals 12 damage to the target monster. His Attack action costs +1AP for the rest of his turn.
Blaze gains THORNS for 2 Turns.
Blaze gains 13 ARMOUR and protects an ally, redirecting all monsters attacking them to himself.
2 Action Points
1 Action Point
2 Action Points
3 Turn Cooldown
2 Turn Cooldown
2 Turn Cooldown
Stats
- Tank Class
- 5 Action Points
- 60 Health Points
- 65 Speed
- 9 Accuracy
- 4 Defence
Levelling
Starter Options
Power Attack
Blaze’s Attack action now deals 16 damage
Starter – No Cost
Tactical Guard
Guard now replenishes 0.5 Action Points if a Monster’s attack is completely blocked
Starter – No Cost
Aggressive
Blaze gains 1 Accuracy and 1 Speed
Starter – No Cost
Unlockable Options
Inferno Sword
Blazing Sword now grants Blaze 2 Flaming Strike Blessings
2500 Gold + 3 Scarab
Energetic
Blaze now regeneration 3 Action Points per turn
Available in Upgrade Tree
Hefty Attack
Blaze’s Attack action now deals 2 Break Damage and costs 2 Action Points
Available in Upgrade Tree
Reflective Guard
Guard now deals damage equal to Blaze’s Armour when hit
Available in Upgrade Tree
Breaking Sword
Blazing Sword now grants 1 Sharp (+1 Break Point Damage)
Available in Upgrade Tree
Inferno Shield
Blazing Shield now applies 1 Burn to the attacking Monster when Blaze is hit but costs an increased 2 Action Points
Available in Upgrade Tree
Blazing Defence
Blazing Shield can now be cast on any Ally
Available in Upgrade Tree