“A day with no plundering is a day wasted.”

 

Captain Crook is one of the Delvers in Dungeonfell. The Captain has ventured far and wide across the realms of Dungeonfell; in his travels, he has picked up some canny tricks that allow him to control the battlefield and strengthen his allies. He’s come to test his luck in the treacherous depths and haul the booty back to his ship.

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Delvers

 

 

Abilities

 

Crippling Hook
Plunder
Rally

Deal 10 damage and 2 Vulnerable to a Monster
Deal 6 damage to a Monster and steal their Armour, Blessings, and Curses
Grant 1 Focused and 1 Berserk to a Delver
1 Action Points
3 Action Point
2 Action Points
2 Turn Cooldown
3 Turn Cooldown
0 Turn Cooldown

 

Stats

 

 

Levelling

Starter Options

Defensive
Captain Crook gains 20 Max HP and 1 Defence
Starter – No Cost
Frenzy
Rally now grants 1 Frenzy instead of 1 Berserk and 1 Focused, but deals 7 damage to the target Delver and costs an additional AP
Starter – No Cost
Breeching Attack
Attacks against an enemy with Armour deal an additional 5 damage
Starter – No Cost

 

Upgrade Options

Chaotic Attack
Attacks now deal 15 damage and apply a random Blessing or Curse
Available in Upgrade Tree
Blessed Rally
Rally now also increases Blessings by 1
Available in Upgrade Tree
Quick
Captain Crook gains 10 Speed
Available in Upgrade Tree
Fortune’s Plunder
Plunder no longer steals Curses
Available in Upgrade Tree
Shared Plunder
Plunder now applies stolen Armour to all Delvers
Available in Upgrade Tree
Cursed Hook
Crippling Hook now grants 1 AP if the target Monster is already Cursed but costs an increased 2 AP
Available in Upgrade Tree
Consecrated Hook
Breaking a Monster with Crippling Hook increases Captain Crook’s Blessings by 1
Available in Upgrade Tree