Monsters are the enemies in Dungeonfell and fall into one of three catagories: basic monsters, elite monsters, and boss monsters. Each type of monster has it’s own stats, moves, and appearance and will only appear in it’s home biome.
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Pharoah’s Tomb
Basic Monsters

Tomb Bat
- 45 Health Points
- 9 Accuracy
- 35 Speed
- 3 Break Points
- 2 Defence
Move 1 | Attacks all Delvers for 5 damage and 1 Burn |
Move 2 | Grants 10 Armour to a Monster |
Move 3 | Attacks a Delvers for 14 damage |

Scorpion
- 48 Health Points
- 9 Accuracy
- 60 Speed
- 4 Break Points
- 3 Defence
Move 1 | Attacks a Delvers for 7 damage and 2 Weak |
Move 2 | Attacks a Delvers for 10 damage and gains 10 Armour |
Move 3 | Attacks all Delvers for 12 damage |

Crypt Walker
- 70 Health Points
- 9 Accuracy
- 50 Speed
- 3 Break Points
- 4 Defence
Move 1 | Attacks a Delvers for 20 damage |
Move 2 | Attacks a Delvers for 10 damage and gains 10 Armour |
Move 3 |
Grants 10 Armour to all Monsters |

Mummy
- 75 Health Points
- 10 Accuracy
- 58 Speed
- 4 Break Points
- 2 Defence
Move 1 | Attacks a Delvers for 7 damage and 2 Vulnerable |
Move 2 | Gain 3 Focused and 3 Berserk |
Move 3 |
Attacks a Delvers for 15 damage and Lifesteals |

Cat Warrior
- 70 Health Points
- 10 Accuracy
- 80 Speed
- 4 Break Points
- 3 Defence
Move 1 | Grants 2 Focused to all Monsters |
Move 2 | Attacks a Delver for 7 damage twice and apply 1 Weak |
Move 3 |
Attacks a Delvers for 25 damage |

Sobek Warrior
- 80 Health Points
- 9 Accuracy
- 55 Speed
- 5 Break Points
- 3 Defence
Move 1 | Grants 10 Armour and 2 Thorns to all Monsters |
Move 2 | Guards a Monster and gains 10 Armour |
Move 3 |
Attacks all Delvers for 12 damage |
Move 4 |
Attacks a Delvers for 12 damage and 1 Stun |
Arcane Sentinel
- 90 Health Points
- 9 Accuracy
- 48 Speed
- 5 Break Points
- 3 Defence
Move 1 | Attacks a Delvers for 20 damage |
Move 2 | Attacks all Delvers for 10 damage and 2 Weak |
Move 3 |
Deal 10 damage and gain 2 Berserk and 2 Focused |

Guardian Sentinel
- 90 Health Points
- 10 Accuracy
- 30 Speed
- 5 Break Points
- 4 Defence
Move 1 | Sunders a Delver and deals 15 damage |
Move 2 | Attacks all Delvers for 15 damage |
Move 3 |
Gains 1 Fortify |

Pharaoh’s Lich
- 140 Health Points
- 10 Accuracy
- 40 Speed
- 6 Break Points
- 4 Defence
Move 1 | Attacks a Delver for 15 damage and Lifesteals |
Move 2 | Grants 10 Armour to all Monsters |
Move 3 |
Attacks a Delver for 15 damage and 2 Burn |
Move 4 |
Attacks all Delvers for 12 damage |
Passive |
Reinforce Crypt Walker |

Jackal Guard
- 150 Health Points
- 10 Accuracy
- 85 Speed
- 5 Break Points
- 4 Defence
Move 1 | Grants 3 Focused to all Monsters |
Move 2 | Attacks all Delvers for 16 damage |
Move 3 |
Sunders a Delver and deals 18 damage |
Passive |
At 50% HP, gains Focused and Berkserk and skips Move 1 |

Pharaoah’s Lich
- 180 Health Points
- 10 Accuracy
- 40 Speed
- 6 Break Points
- 4 Defence
Move 1 | Attacks a Delver for 20 damage and Lifesteals |
Move 2 | Grants 15 Armour to all Monsters |
Move 3 |
Attacks a Delver for 15 damage and 4 Burn |
Move 4 |
Attacks all Delvers for 15 damage |
Passive |
Reinforce Crypt Walker |

Jackal Guard
- 180 Health Points
- 10 Accuracy
- 85 Speed
- 6 Break Points
- 4 Defence
Move 1 | Grants 3 Focused to all Monsters |
Move 2 | Attacks all Delvers for 16 damage |
Move 3 |
Sunders a Delver and deals 20 damage |
Passive |
At 50% HP, gains Focused and Berkserk and skips Move 1 |

Sepheris
- 140 Health Points
- 9 Accuracy
- 90 Speed
- 6 Break Points
- 3 Defence
Move 1 | Applies 3 Weak to all Delvers |
Move 2 | Attacks all Delvers for 15 damage |
Move 3 |
Attacks a Delver for 8 damage 3 times and apply 1 Weak |
Move 4 |
Attacks a Delver for 10 damage and 1 Stun |
Passive | +1 Accuracy against Weak Delvers |