Relics are special items that provide your Delvers with either immediate or ongoing boosts for the current dungeon run, and are gained at stages 3, 6, and 9. Unlocking relics on a Delver’s upgrade tree will add them to the pool of relics available.

 

Wiki Main Page Spellbook Delvers Monsters Glossary

 

 

Starter RelicsPercival UnlocksKaijin Unlocks

Image
Name
Rarity
Trigger
Effect

Mask of Vitality
Common
While Equipped
All Delvers gain +10 Max HP

Thorny Crown
Common
Start of Every Combat
A random Delver gains 2 Thorns

Vanguard’s Vambrace
Common
While Equipped
All Delvers gain 10 Armour on Round 1

Ironclad Shield
Common
While Equipped
All Delvers gain 7 Armour on Round 2

Curseward Amulet
Common
While Equipped
Negate the next curse applied to a Delver

Refresher
Common
On Pick Up
Fill Team AP

Warden’s Mantle
Common
While Equipped
Whenever a Delver takes HP damage, they gain 5 Armour

Enchanted Eyeglass
Common
Start of Every Combat
A random Delver gains 3 Focused

Weakening Amulet
Common
Start of Every Combat
A random Monster gains 2 Weak

Focusing Draught
Common
Start of Next Combat Only
All Delvers gain 2 Focused

Coin Purse
Common
On Pick Up
Gain 1000 Gold

Ring of Greed
Uncommon
While Equipped
Gain +10% Gold

Boots of Action
Uncommon
Start of Every Combat
The 1st Ability used costs 1 AP

Strange Hourglass
Uncommon
Start of Every Combat
Reset Cooldowns

Scroll of Slowing
Uncommon
Next Combat Only
All Monster Speeds are set to 0

Paladin’s Mace
Uncommon
While Equipped
Elite Monsters have -20% HP

Bone Lute
Uncommon
While Equipped
Every 3 Rounds 1 Random Delver Regens +1 AP

Breaker’s Hammer
Rare
Start of Every Combat
All Delvers gain 1 Sharp

Knight’s Helm
Rare
While Equipped
-1 Damage from All Sources

Chalice of Life
Rare
End of Every Combat
Heal for X HP

Image
Name
Rarity
Trigger
Effect

Rejuvenation Crystal
Common
End of Every Combat
If any Delver is under 40% HP at the End of combat, Heal for 12 HP

Mask of Healing
Common
While Equipped
Heal now grants 5 Armour to the target

Apprentice’s Vessel
Uncommon
While Equipped
` +3 Healing from All Sources

Image
Name
Rarity
Trigger
Effect

Punisher’s Dagger
Common
While Equipped
+3 Damage against Broken Monsters

Twisted Knife
Uncommon
While Equipped
Delvers deal +5 Damage to Cursed Monsters

Ring of Barbs
Uncommon
While Equipped
Thorns now deals +2 damage

Sharpened Sword
Rare
While Equipped
Remove +1 Break Points from Debuffed Monsters