Spellbook

The Spellbook allows the Delvers to take a Spell into the dungeon with them. Spells cost no Action Points but do have a cooldown that persists between fights.   Delvers     3 Tier Spells   5 Tier Spells

Relics

Relics are special items that provide your Delvers with either immediate or ongoing boosts for the current dungeon run, and are gained at stages 3, 6, and 9. Unlocking relics on a Delver’s upgrade tree will add them to the pool of relics available.   Delvers    

Glossary

Stats Health Points – The amount of damage a delver or monster can take before they are dead Action Points (AP) – Used by Delvers to perform Attacks, Actions, and Abilities. At the beginning of each Delvers turn, they regenerate half of their maximum AP. There is also Team AP which any Delver can use, […]